Under the Waves

2020
Professional work

I worked on Under the Waves as Technical Game Designer.

During pre-production, my role was to make diverse prototypes for features at a quick pace. Said prototypes would then undergo testing and I'd have to compile results to make informed design decisions.
(Example: Prototypes of multiple different control models)
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I'd also have to find design solutions to work around technical problems
(Example: how to design NPCs that move around in three dimensions (3D pathfinding isn't natively supported in Unreal Engine)).
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All prototypes were realized in Blueprints with Unreal Engine 4.

Perforce was used for versioning.

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