My role in the project was to focus on main character game feel, and cutscene realisation.
My task included coding most of the game's core features. I also directed the voice acting.
Steel salvo was published on Steam on the 7th of April 2021.
Steam publication was an interesting challenge - clearing all of Steam's restrictions and filling the paperwork took a while, but the results were worth the work!
As of June 2021, 24 000 copies of steel salvo were distributed through Steam.
We also got 81 reviews, with a 96% positive score.