Twin Cores

2022
Personal projects

My role in the project was that of Technical Game Designer.

My tasks included designing the game's 3Cs, experimenting with tweaking and prototyping diverse versions throughout the game's development, and finally writing up documentation for the other team members to refer to.

I was responsible for the level design and scripting of the game's First Time User Experience, as well as production of all cutscenes in the game.

We were a bit short on programmers, so I assisted the programming team with blueprints for the enemies and some of the level design tools.

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